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» Downloads » Battlefield 2 » BF2 Mods » Hard Justice

Hard Justice v1.3 (Client side)
Uploader: P4D-830
Datum: 01.03.2008 - 19:41
Dateigröße: 808,0 MB
: 6.103
Geschätze Dauer: Modem: 33:37:16
ISDN: 29:25:06
DSL 1000: 01:50:19
DSL 2000: 00:55:10
DSL 6000: 00:18:23
DSL 16000: 00:06:54
Bewertung: 3.8 Punkte (27)
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In dem Modpaket von ca. 800 MB sind einige Änderungen sowie neue Fahrzeuge und Waffen enthalten. Die Server-Version der Mod soll in den nächsten Tagen folgen, so dass ihr dann eure Coop Server an den Start bringen könnt.

Changelist - Hard Justice 1.3
--------------------------------------
A big Thanks to NAW for the use of some of their vehicles.
A big Thanks to SatNav for the use of some of his vehicles and weapons.
Thanks again to Chullster for the use of his account to test kit unlocks!

CHANGES:
- For the first time in Hard Justice history we will be releasing a Linux version. (by Cerberus)
- Most ground and air vehicles have been recoded for better useablity.
- Unlocks added to all armies! (US CH MEC 2 and 3 kits and CA EU kits)
- Added 5 more seats to APC Cobra and APC CobraAT Vehicles
- Added 2 more seats to Bradly
- Completely recoded the lean for the Dirt Bike for much better stability!
- All handheld weapons accuracy, recoil and damage have been adjusted.
- Mp5 smg added to US CA EU assault kits with G3 and sniper kits with L96A1 and M24 in place of the pistol.
- Type85 added to CH MEC assault kits with AK47 or AK101 and sniper kits with Type88 and Dragunov in place of the pistol.

ADDED:

NEW Items:
- Designator (Original concept by BiggDogg, coded into game by Ziggy and BiggDogg) We're really excited about this addition! The Designator places a laser target where the user wants a laser guided bomb to strike! Sticks to objects (i.e. Artillery) and buildings but doesn't stick to soldiers! They are located in the Spec Ops and Sniper Kits. The MH6 Transport Littlebird pilot is also able to designate targets!

NEW vehicles:
- Jeep Technical (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)
- Woodys Wagon M109 Mobile Artillery (models fixed and finished by StrykerJ coded into game by Ziggy)

NEW vehicles from the NAW Mod:
- Quad500cc (recoded by BiggDogg)
- Quad125cc (recoded by BiggDogg)
- Quad250cc (recoded by BiggDogg)
- HMMWV with MK-19 grenade launcher (recoded by BiggDogg and Ziggy)
- AA Technical (recoded by BiggDogg)
- Tow Technical (recoded by BiggDogg)
- SU25 Frogfoot (recoded by Ziggy)
- SU25SC Scorpion (recoded by Ziggy)
- Apache (recoded by Ziggy)

Unfinished Models from Naw Mod:
- Baja Bug (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)
- Challenger (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)

SatNav Weapons:
- Javelin Top Seek(recoded by BiggDogg and Ziggy)
- Javelin Direct (recoded by BiggDogg and Ziggy)

Added maps:
- Highway Tampa
- Juno Beach (by Toetagger)
- Harbour (by StrykerJ)
- Desert Shield Advanced (by StrykerJ, Desert Shield Revisited Redone!)

NEW Sounds Added:
- Dixie Horn (coded by BiggDogg)
- Challenger Engine Sounds (coded by BiggDogg)

StaticObjects from Radar O'Reilly:
- concrete_airstrip_long_endstr (coded by Radar O'Reilly)
- Canadian Team
- fire_hydrant (coded by Radar O'Reilly)
- wood_fence (coded by Radar O'Reilly)
- wood_fence_post (coded by Radar O'Reilly)
- us_ShutupSign (coded by Radar O'Reilly)
- end_of_track_bumper_24 (coded by Radar O'Reilly)

Vehicles BundledMesh-
- bradly BGM_71A_Launcher (by Radar O'Reilly)
- Bradly Rear interior (by Radar O'Reilly)
- m270 rgm109h_Pod added tomahawk (by Radar O'Reilly)
- jeep_technical and textures (by Radar O'Reilly)

Animation-
- Challenger 3p_driver_challenger_animSys.inc (by Radar O'Reilly)
- Challenger Passenger animation (by BiggDogg)
- Jeep Technical Rear Gunner animation (by BiggDogg)
- APC Cobra(AT) Passenger animations (by BiggDogg)
- Bradly Rear Passenger animations (by Radar O'Reilly)

missiles-
- rgm109h_tomahawk (Model made and textured by Radar O'Reilly, coded by Ziggy)

Added Objects from StrykerJ:
- Defense Gun (coded by Ziggy)
- tire_shop (coded by StrykerJ)
- wood_barrel (coded by StrykerJ)
- market (coded by StrykerJ)
- tent (coded by StrykerJ)
- mill (coded by StrykerJ)
- Metal_Fence (coded by StrykerJ)
- Metal_Fence_Corner (coded by StrykerJ)
- Metal_Fence_dbl (coded by StrykerJ)
- Metal_Fence_End (coded by StrykerJ)
- cargo_container (coded by StrykerJ)
- sign_25mph (coded by StrykerJ)
- barrel_black (coded by StrykerJ)
- barrel_black2 (coded by StrykerJ)
- barrel_blue2 (coded by StrykerJ)
- barrel_orange (coded by StrykerJ)
- barrel_red (coded by StrykerJ)
- barrel_red2 (coded by StrykerJ)
- barrel_yellow2 (coded by StrykerJ)
- cart (coded by StrykerJ)
- chain_fence (coded by StrykerJ)
- pipe (coded by StrykerJ)
- barrack (coded by StrykerJ)


Changelist - Hard Justice 1.2

Allgemeine Änderungen
- LOD's aller eigenen Fahrzeuge korrigiert, da diese Lags verursachten
- alle Raketen wurden neu angepasst
- Flugverhalten der Hubschrauber weiter verbessert
- bei einigen Vehikeln wurde die Textur überarbeitet

Neue Kits
- nun gibt es drei Kit Layouts für jede Klasse
- generelles Allzweckkit, Kit für Fahrzeugmaps, Kit für Infanteriemaps

Neue Fahrzeuge
- A-10 Thunderbolt II (3 Varianten)
- F-22a Raptor
- Otokar Cobra Modelle (Antitank, APC)
- M270 MLRS
- TOS-1 Buratino
- M2A1 Bradley (basierend auf dem M6 Linebacker)

Neue Waffen
- M14 Antipersonenmine
- Giftgasgranate

Weiter eigene Fahrzeuge und Maps aus der alten Version 1.0 sind beinhaltet. Siehe BF-Games.net Modbeschreibung.

   
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